Helldivers 2 - Another Win For The AA Industry


Like many other people I have been playing a great deal of Helldivers 2 and spreading managed democracy across space, and I have not had this much fun since the golden age of Call Of Duty zombies. And recently, I have been talking non stop about how less funded studios and AA games have been raking in millions. From Kena Bridge Of Spirits providing a solid singleplayer story for a great price, to Baldur's Gate 3 literally changing the landscape and showing how others have been doing it wrong, and don’t get me started on Palworld (which honestly, I have not played). We have been treated to some great games at the end of 2023 and the start of 2024.

On my latest podcast episode at the time of writing, I had a great conversation with my guest Chris about Helldivers 2 and the modern day gaming model and how it just doesn’t work all the time. But Helldivers 2 has proven to be the best example in recent memory of a live service game that nailed monetization so much so that people are spending money out of appreciation of it not being predatory.

Once again I stand on my AA soap box and preach to the AAA studios to take notes.

Disclaimer: While I may rant and rave about how the AAA industry has fallen so far, I do not in fact hate the developers and studios and think their games are bad. In fact the opposite. I know devs and studios fall pray to CEOs and businessman types who are disconnected from the space and only have quotas and numbers to guide their decisions. The unfortunate reality is that devs and studios have to do what they are told and make deadlines.

 

What Is Helldivers?

Helldivers is a game that started as a top down arcade horde based shooter that reached moderate success. The max player base peaked around 7k players, and for all intent and purposes, the game ‘died’ with only veteran players keeping the war going. It was a very simple game with little marketing and few trailers but for all those around it, it was pure fun.

According to a reddit post by an established player: “Helldivers 1 vet here, I recall the original game being launched as a couch coop. Shared screen and no expansions were really planned. Max player count was 6.7K. Game actually “died” with just vets playing - there were actually instances where players will even lose the galactic war.”

Helldivers 2 comes along nearly out of no where and at first people were expecting the same. A fun little top town co-op horde shooter. But instead we got a sprawling third person over the shoulder action packed shooter with nukes falling from the sky nearly every three minutes. From the same reddit user: “From a corporate perspective, Sony saw that the investment to publish HD1 was small but had significant returns. Assuming this is how they also saw Helldivers 2, it is correct to base projections on historical figures. The game had little to no marketing efforts - couple of trailers, no review copies, some goofy clips and that’s it.

So it’s safe to say they really planned well but to everyone’s surprise the game skyrocketed.”

In a more and more common move over the last few months, a small studio producing a game with a small budget but with a whole lot of love, and with little expectations from their CEO overlords, takes the gaming space by storm.

It is quite amazing to see such a massive genera switch and there is quite a lot to Helldivers 2. I have not had as much fun with a horde shooter like this since the golden age of COD zombies when I was young. The magic that those games captured is here as well but cranked up to 100.

 

The Galactic War Needs You

Perhaps the coolest feature outside of shooting bugs and robots is the overarching ‘galactic war’ going on across space. Upon getting your own ship you gain access to the map that shows the ongoing war and its fronts. To the right are the bugs and the left are the PTSD inducing Automatons. The northern and southern fronts are suspiciously empty but its likely Helldivers wont need to wait long before two new foes appear and try to take Super Earth, one faction is missing from Helldivers 2 that were present in the first game, all but confirming the war is about to get a whole lot busier. Either way, this element of the game adds a whole lot of depth as every mission you go on slightly impacts the ‘liberation’ status of that planet. You are fighting alongside many others to free a planet and it just feels badass. Speaking of planets, there are many different variations of the worlds players fight on. From a very Dune inspired world to fay forests, the variety of battlefields makes each mission feel new and different. Speaking of which, each time you drop into battle, the landscape is procedurally generated, cranking up the freshness to about an 11.

The developers Arrowhead also all but confirmed the fact that at some point Super-Earth will fall and players will have to fight to free it. This was a once a year event that took place in the first game. And currently at the time of writing, players are fighting to liberate a new world and as a reward giant mechs will be available for use, all of this adds so much ‘activeness’ to the game and so far it seems to be working as Helldivers 2 keeps smashing records.

Finally, a very interesting note that I to just learned, there is in fact a GM inside of Helldivers 2. A person that is controlling the events of the war, setting off events and pushing fronts like a crazed DM trying to TPK your group and I love it. This is the person that will gift the community with their mechs if the newest order from Super Earth is completed. So grab your gun, clean your cloak and get out there and fight

FOR (managed) DEMOCRACY!

 

Explosions, Madness, And Guns

There is a war to fight and because of that, there are tons of tools at your disposal which are all crazy fun. While weapons are neat, the standout at least for me is the free use of ordinances. There are tons of different supports to call in like simple airstrikes to large artillery bombardments and finally the coolest, a 500kg bomb. Because why not? You can die in countless ways in Helldivers and one may think the huge swaths of foes washing over you, would be your downfall but no. It’s actually your friend sitting on a rock 50 feet away throwing a orbital barrage at your feet.

The weapons in the game are also surprisingly well built and have a lot of mechanics that would not be expected for the type of game this is. For example, weapon state reloading. No matter where you are in the process of reloading your weapon, if you do any drastic movement like drive or run, the animation gets paused exactly in the state it was in and picks up once you reload again. Simple, I know, but it adds so much depth to the gunplay. Similarly there is also a ‘mag state’ which means if you reload early, the left over ammo is gone, meaning you should try to use every last round. This adds another layer of complexity making the weapons feel satisfying to use. One last thing, the recoil and aiming is great. I won’t go into detail since its… weird to describe but if you can give the game a try and you’ll see what I mean, there are even entire first person views when scoped in and reloading! The detail in elements many other studios would have passed over is very refreshing.

Live Service and Monetization Done Right

As everyone knows since I talked about it so many times before, gaming monetization is hardly done right and the live service model is becoming overused and dull. Though in this case I actually stand corrected. I have not encountered a game that said and means you do not need to spend a dime on live service features and premium things and actually means it. Helldivers 2 gives the player many opportunities to earn special currency to either save for the battlepass or spend it in the ‘super store’ which is where cosmetics are sold. Even better none of this is in your face, you learn about it once and its not thrown at you each time you launch the game. Maybe when an update comes out you may get something, but unlike many other games like COD which spams the crap out of you like your window shopping or in your spam box, Helldivers 2 is kind with their monetization. It seems to be working as well, and the exhaustion many have over aggressive games as a service shilling is showing since so many players have been spending money on the game willingly.

Conclusion

Another game showing AAA how the hell its done. The year is just getting started and we have a strong start for AA games. We may already be seeing the ripples of Helldivers success as since for the first time in like ever a Sony game is not only on PC but going to be on XBOX as well. Maybe this is foreshadowing the end of console exclusivity? This is something I chat about in length during my conversation with Chris on my podcast, if that sounds interesting why not give it a listen?

Previous
Previous

Editorial SEO - Top 5 Tips To Get You Started

Next
Next

Escape From Tarkov - The Extraction Shooter That Started A Revolution